learning choice expo
home contact
learning choice expo learning choice expo learning choice expo learning choice expo learning choice expo learning choice expo learning choice expo
Home » Case Studies » Brooks High School » No Dole program  
BROOKS HIGH SCHOOL: No Dole program
"It's the combination of working with business to run [the] activities and putting individual career plans in place for students that makes No Dole such a success."
- Beacon Foundation
Origins

No Dole began in 1995, when Brooks High approached the Beacon Foundation, a national not-for-profit group with aims to combat youth unemployment and foster local autonomy. Brooks' concerns were the 20% of their school leavers who went straight onto the dole. In 2004 40 Australian schools ran 'No Dole'; about 75 schools will run it in 2005.

How 'No Dole' works

"… the programs which underpin the 'No Dole' purposes are integrated into everything we do, from literacy to work placements and everything in between. All teachers deliver the No Dole Program."
- Warren Pill, Principal

'No Dole' is a set of programs which helps Grade 10 students take charge of their future. They are:

'No Dole' Charter. This is a public ceremony in which Grade 10 students voluntarily pledge to be either working or enrolled in study by the following March. Students undertake the charter in the presence of the school community. The ceremony marks Grade 10 students' four years of achievement and points the way to a self-directed future, while creating positive attitudes to work and learning in younger students.

Speakers in past ceremonies have included Prime Minister John Howard, Minister Brendan Nelson and Kim Beazley, a Tasmanian Premier and Governor, as well as footballer Dermott Brereton and racing driver Peter Brock. In 2005, the school is working to invite a high profile person from the Arts.

'No Dole' Student commitment

I willingly commit myself to participate in the 'No Dole Project' which aims to place every Grade 10 student in further education, training or employment by 31st March [next year].

Choices workshops

There are two Choices workshops during the year, run along the lines of small careers expos. Business and education people speak to students about opportunities after Grade 10.

Adopt-a-class

Adoption is two way: each class adopts a local business and the employer adopts and mentors the class for the year. Each relationship takes its own path, but usually students visit the workplace as a class or in small groups and gain a realistic understanding of the working world. The employer may be invited to the class for day-to-day and special visits, perhaps to support parts of the curriculum in which the she or he is an expert or for a regular celebration occasion.

Staff report that this program has been responsible for a lot of community and business interest in Brooks over the years. Some employers come to the school looking for new employees; others give advice, time and resources to the school and become an important community support. Many spread a good word about Brooks' students to other employers.

Work placements

These give students a taste of work and are planned individually to give students an experience of the career area they are currently interested in.

"Work experience was different to my brother's school. He had to come up with a boss who would take you for a week and if your parents didn't know anyone you more or less got stuck with a shop or take-away. At Brooks you have to think about it a lot and teachers help you plan it. Then you have lots of time afterwards to talk about what happened and if it made you change your mind."
- Student Grade 10, 2004

Boys' Day Out/ Girls' Day Out

All students are individually placed in a workplace for one day with a mentor of the same sex. Ideally the mentor is already acquainted with the student. The aim is to expand students' career options and add to their experience of the workplace.

Classwork

In grades 8 and 9 students follow a self-contained study package about work and choices. Grade 9 students also play the 'Real Game', a computer simulation game in which they pretend to be adults. They choose a job, then 'things happen' which force them to think and react.